Check this slide deck about the foliage in Horizon Zero Dawn, there is some relevant stuff at about 74 https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/gilbert_sanders_between_tech_and.pdf
Seemed like kind of a shameful promotion and the Restart/Quit thing was pretty fucking cheesy... At least it ties in with how he's feeling about Gail so I'll let it slide.
So Zeni finds the resource to smack down a person who made a Skyrim Map App for Mobiles somehow, yet they let this one slide? Talk about weird science...
Thats a very valid point. The part of the wrist communicator is designed to slide out, if the user wishes, but i can see the buttons being more used in the perpendicular position. Thanks
i prefered aots cover system, i hated the magnetic stick system it feels much more natural to me to just run up and duck behind somethign or slide into it
I can't agree with this more, speedtree is awesome but it requires you to go in and play with near every slider to really get a handle on how it works. Their documentation is barebones and their tutorials, while getting better, are the same. The way Speedtree handles materials in the modeler is wretched in my opinion and…
Windows 10 Pro 64Bit v1607 ASUS Rog Strix GTX 1060 6GB Driver 376.60 I've had artifacts and sometimes even Toolbag crashes with the baker with 2 different drivers. The arctifacts don't appear to be completely random, they are consistent for each mesh but I don't know what causes them to appear in the middle of flat…
Open a new document to whatever size you like. Marquee selection your detail (in this case a rectangle, this is where the "area" of the normal will be....essentially what part gets beveled up/down). On the NDO2 menu hit CONVERT. After it does its magic the menu will have all the controls for adjusting any aspect of the…
1) There is not correct or single albedo color for a non-metal, it really comes down to what makes sense. As long as it doesn't have highlights or shadows in it then it should be alright. 2) There are two different workflows, spec/gloss and metal/rough. So you have the correct idea using the metallic input since you are…
i've been messing around a bit with this, and think its got a lot of potential! one thing the standard shader could do with is more control over the rim lighting/fresnel. at the moment theres a lot of presets but no way to directly edit them (ramps, sliders etc) also some more documentation (as opposed to video tutorials)…