Hey guys! So recently I started practicing hand painting again. I already posted a few results here and there, but I wanted to have them in one place so here is the thread for it. I would like to get feedback, opinions, suggestions here. Here are the 3 most recent tries. 1. Book(Concept by Jasper Joris) Concept:…
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…
@Polynaught - Thank's! ... I'm sorry but I don't have too much time lately. I will tell you the same I tell to anyone that ask for thows beveled rounded edges. I recomend you to make very simple highpoly objects and bake them to lowpoly objects. Look at the results and study the colors. Try to understand what color does…
Exhaust all of the free content there is online before spending any more money. There is enough to keep you busy for years. What you have to learn first is not how to make art, but how to learn. If you do not know how to learn, you'll never get anywhere. Once you know how to learn, there is nothing you can't do. Only a…
Phoenix courses are for someone who have some what idea of an anatomy, you are welcome to try him out tho. Also look in to David Finch and Stephen Platt tutorials. These are only few ways of doing things. There are many other ways which allows you achieve what you wish to achieve. Even if you buy his courses and other…
Reminds me of myself op. Just finished first year of engineering but was struggling to figure out what I was doing with my future during those few months before completing high school. I really wanted to be part of the game industry,, so naturally I was compelled to go to some sort of art school. I ended up choosing to go…
These are really good so far so keep it up, so far your strengths definitely seem to like in hard surface and props, doesn't hurt to practice other avenues though! For the wrestler you did, I'll say for future reference, don't be afraid to have an orthographic front view image in Zbrush and sculpt around that, it's a great…
Yes, it's true. I don't know about Arena Net's engine in question, but nearly all modern game engines struggle much less with polygon count than they used to, but they still choke up over drawcalls and shader complexity; the more texture maps, the more drawcalls. Those stack up. Realtime lighting is another issue too.…
While your art and concepts are really well done and incredible, what Sukotto mentioned earlier still sort of holds true. These would fit right into a gritty realistic fantasy world that utilizes practical designs for armor and weapons. But Dota 2 isn't quite that with it's giant hammers and mystical wildly impratical…
Sorry for not replying. It was time sensitive and it turned out not working anyways, but i live in the us and i had been prospected for a position at a smaller studio. I was going back and forth communicating with them. Finally the day came for me to meet them in person do the paperwork aspect and then get started. I had…