I want to thank everyone who took the time to provide feedback on my Inglourious Vermin WIP. I have taken the suggestions and applied them to the artwork. I think the suggestions have made this a much stronger
piece. Here is what I changed: - Elongated the otter’s neck and changed the shell logo to something better. -…
Phobos: Thanks! That tutorial did a good job explaining why should avoid certain things in your meshes if you want your vertex lightning to work correctly. I knew what I shouldn't do before, I just didn't knew why . Lee: Nice that you got the Polycount logo in there. You could add some more beams running along the ceiling…
Hey, ror - I don't mean to get into specifics, but is this stuff actually being run on some prototype hardware that consumers don't have yet? I generally hear that sort of claim made when some incredibly advanced graphics demo is making the rounds, but at the same time I've never actually heard of any artist I know…
For the Vietnam era this is something thats sheer concept and sci fi for its taste. However its a great backstory for something that would happen during that time under different circumstances imo. Ironic part is that either way, in my little tale, we withdrew after the tet offensive (which holds true), even with these…
Let me raise that post from the dead: I am playing a bit with more stylized texturing and thought that since that locomotive already looks kinda like a toy better go full cartoony on it! So i started by continuing the mesh, finishing the mechanism itself and added some covers on the side for nice texturing area (i will…
Here are the final renders from UE4 and Marmoset. This is our first bundle regarding this theme, and our first product is now available on Epic's marketplace: https://unrealengine.com/marketplace/en-US/product/fairytale-props-bundle Original…
I've changed a fair bit of it up, darkened the diffuse and using the spec more for the metal, think it's looking a fair bit better, adding some slight colour variations to some different sections to break it up a bit. Still gotta do a bit more but it's slowly getting there but yer definately the dark diffuse / use a…
man your telling me! theres this company called bethesda they totally ripped off this old school RPG called fallout which was made by these guys from black isle, this division of interplay,they kept the name and everything, but they kind of stuck it in a oblivion world instead of the more the diablo like view, they didn't…
simple_minded3d I thought about that but right now im planning to make my own character from 2d concept to animated model(Im shitty 2d artist so I need to learn and practice a lot). And also I'll animate Shredder, probably he will stand in idle pose. Brian "Panda" Choi Its silk, he is leader of foot clan so Shredder needs…
Kon Artist - Thanks, I really loved Mirror's Edge. I really hope more games take inspiration from architecture... which is partially why I wanted to make this. Update: Added some elevators! I created a logo/identity for my fake company, which is partially visible here. The ivy here is still WIP. Still need to finish…