Hi :) Yesterday I release a new free update, I also realized I forgot to post the previous one here :astonished: Coiffure Monthly update V2: This version includes a brand new layering system for the grooming tool. Now you have two way to display your haircards: by strands textures (red section) or by layers (Blue section).…
The instances your talking about are called smart objects in photoshop You can create an image at the max res you want to work in then, convert the layer to smart object, scale down, adjust, and duplicate the smart object layer into a 3x3 grid space so you get tiling surrounding the middle square. then you can open the…
The best advice for you right now is to zoom out and use a bigger brush. Do you see how the surface quality on your drawings is really scratchy? Don't try to go in for detail before you've laid down some sold base tones and have the overall form right. Keep the canvas zoomed out to 25%-33%, and never have your brush be…
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
Thank u for tips, indeed i had it set as "bump". Now, after some experimenting I still dont know why my skin is plain, single colored. arnold:https://gyazo.com/75e59beae50cc66e055c137400f04069 substance:https://gyazo.com/7bbae013892924624745ad47b2d8e6ae https://gyazo.com/e92b9cd6560c313595221ed1ce3097c0 Arnold get my base…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…