Hey, long time no post. I've been working on the ArtStation Challenge and finally got it finish today just in time for the deadline! The Oracle concept is by Dimitri Hens Unfortunately I got sick when the challenge started so wasn't able to put in as much time as I would have liked (I missed about 3 weeks) but I'm just…
More progress! The body and face i think will be a constant back and forth to get it right, but we're getting somewhere! I couldn't resist and dived into Marvelous Designer. Got the basic garments in, when i'm happy with them i'll go through and add hems and proper fabric weights and stuff. Bit apprehensive about doing…
bsod does exsist on xp, if you give me the error stack trace. I can help. In other words, the text and error message. i dont need the hex code, just the fault file, description, and maybe memory address. Should be 0xblah format. Or you can do the obvious: housecall.antivirus.com
Hey! My latest project was my entry for the Flipped Normals Fairy Tales Challenge. I decided to make Red Riding Hood in a Film Noir/Sin City style. It was a lot of fun, even though I was a late to the contest, I kept her simple and finished in time You can see my work in progress…
I hope I'm not wrong haha. I've visually compared object space and bent normals and they are identical down to the pixel hex code. Can anyone confirm? On a side note, why would one need occlusion information combined with normal information? I haven't come across anything like that before.
you dont, using metalness its a predetermined value for all non metals. If you want to define specularity of non metals do not use the metalness workflow the most commonly accepted and implemented value is 0.04 reflectivity which in HEX is clost to 0a0a0a I believe. My understanding is that this is the case in TB2 and UE4.
Refined Gil and Ellie's designs: The way Gil's shirt/tabard thing was constructed didn't make much sense, so this is a lot better. I've also taken the sky pattern from his cape and applied it here, too, on top of making the shape of the hem more interesting. The shape of Ellie's legs and sidelocks were bothering me, so I…
Hey @JhGreene I left you some quick notes / drawovers (mostly in purple). The main things were to do with spacing and posing but what you have so far is pretty cool! Keep at it! Like Einar said, it would be good to have a different camera angle as some of her posing seems off balance but it could just be the angle we're…
Hey Rich, Ahh yeah good call, will get that sorted. Reckon just adding a shell modifer in max will work as well?? Got it all retopped and baked now is all :) Thanks bud! This is last weeks progress on the character; Sculpt and baked version of face Baked version Wires Need to remove some of the loops on the shoe to make it…