I'm playing with hairy systems. I doubt I'll use fur. Aesthetically I foresee it looking odd. I may cheat the eyes with the texture. I'm not sure if Maya supports targa sequence for textures if I wanted the eyes to be "animated". Hmmm
UPDATE #01 The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of…
Forgot to mention my love-hate relationship with windows, I guess its time for me to plug Linux haha. Debian with a riced i3 window manager B) . Alas my preferred software is not natively supported on linux, so its windows for the foreseeable future.
Final version of my scene, at least for the foreseeable future. @Aren, Very good point about the lighting, it definitely seems darker than the concept, and darker than I intended now that I look at it. Unreal Engine lighting is kicking my ass in general lol
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
well the thing is, automatic solutions can't do what you can do, it is great if you just need SOME topology. If you need something specific to maintain shape where needed, you will for a foreseeable time be better with doing the retopo by hand.
Welcome to the first Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any…
Thank you so much everyone. @ Spoon: its just a easier and efficient way to get the work done for the armour pieces. I Foresee a lot of work with this project so testing out a pipeline thats faster :) oh! here is a smaller update btw
Hey Kevin! Yeah I've thought of dropping the whole handle thing as well. My real name is Forrest Crump though, so it tends to have more staying power than anything I could think of. Anywho, nice work on UT3 man.
Whoops, forgot to mention that they're all up for grabs since I probably won't have time to make them for the foreseeable future. Would love to collab with someone on them. I can provide workshop thumbnail/marketing pics and maybe texturing(time permitting) if they're picked up :)