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Re: A live boolean script for maya 2018?
Reply by
Oskarsson250
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Jul 2018
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Technical Talk
Thanks! Actually tried this one earlier, and it thought it didn't work. I just placed the script in the wrong folder, now it works. :)
Re: help exporting as md3 from gmax
Reply by
Psyk0
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Jan 2006
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Technical Talk
I dont use gmax, but since its similar to 3D Max, i suppose you'd have to put it in plugins folder?
2 results
Re: Photo backup solution, massive storage?
Reply by
numo16
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Feb 2010
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Home
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General Discussion
you can use syncback to automatically sync a folder to an external hard drive or network drive http://www.2brightsparks.com/downloads.html
3 results
Re: Have a look at my vehicles and weapons
Reply by
Zpanzer
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Oct 2009
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3D Art Showcase & Critiques
Awesome work man, every picture just hit my inspiration folder! I really dig your diffuse textures.
4 results
Re: Tomb Raider Underworld Wii - my work from this title
Reply by
Hebs
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Jan 2009
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3D Art Showcase & Critiques
Hey nice characters , im always impressed by good art given such strict limitations. Reference folder material for sure, -H
2 results
Re: Refinery Hallway Scene
Reply by
duxun
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Aug 2009
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3D Art Showcase & Critiques
going straight into my INSPIRATION folder.... DAMN you .... the world needs people like you to inspire up and coming artists...
Re: R2 mega pimp
Reply by
MoP
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Nov 2008
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3D Art Showcase & Critiques
Really impressive work Arsh. Insta-save to inspiration folder! :) Any chance of lowpolys / normalmapped images? Or is that all under NDA?
Re: Multiple UVs, tileable maps, and viewports, OH MY!
Reply by
sinistergfx
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Oct 2006
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Technical Talk
Couldn't you just put the fx in the same folder as the max file and load it from there? That way they don't have to place the file.
Re: enviro destructo - Burham Street Station
Reply by
Jesse Moody
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May 2007
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3D Art Showcase & Critiques
yeah the bricks caught my eye too but other than that awesome piece. saved to my concept art / inspiration folder
2 results
Re: How to handle Artist and developer collaboration in game projects?
Reply by
sprunghunt
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Jun 2022
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General Discussion
I'm confused as to what the issue is supposed to be? artists don't need to 'integrate' their assets in unity. You can just save it into the relevant unity folder and the editor does the rest?
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