Agreed with cheese. The idea behind practicing modular asset building is to make templates that can be reused. True, you could resue what you have made, but there is no detail so you arent really 'practicing' the technique, you are sort of side-stepping the problem. I don't know any good online environmnet portfolios that…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
Nice! I have to admit though, the colors and curtains, while well made, make it feel more like a cross between a temple in the jungle and a mage's respite, rather than a blacksmith's workshop :wink: If you want to be accurate (but even WoW gets this wrong, and I'm not even going to get into Skyrim crafting...); There are…
Hello! We need someone who can make pre-supporting for our done 3D models. Miniatures, props etc. Models are DONE, just pre-supporting needed before printing. You can use Lychee or Chitubox, what you prefer, the main goal is a successful print. E-mail me at: red.agency21@gmail.com
The distortion happens because the face normals between this part and the connecting part represent a (likely) extreme change in normal direction. In this case, the bake projection direction will be averaged between the divergent directions, resulting in the baker looking at this area from a skewed angle. See the Baking…
Hello guys, I an in the midst of creating a substance texture and I wanted to see if there is someone savy here that can guide me in the good direction. I am going to texture a whole lot of cars for work and the help would surely be really appreciated. I'll show how the texture looks like so far, what I need to replicate,…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
With IMM, you're going to want to resist the temptation to lay down the fattest choice. It won't be able to bend the same way around an object unless you turn projection on, which you probably don't want for something rigid. You'll want to do it strip by strip so that you can adjust the curve to make sure everything aligns…