Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Thank you :) I used UE4s internal cloth simulation for this. I used a cloth LOD that has identical topology to the lowpoly mesh but without thickness. I actually spent quite a bit of time iterating on this because it turns out there are a lot of hidden factors regarding cloth simulation and physics assets in UE4. I will do…
Thanks Pav, I agree 100% on the fillgree, it is still mostly on a sketch state and I will polish it once I have finished it. As for the blade, I have not touched it that much, but it will be tempered steel which will give the blueish tone in the shaders with fresnel, I just left it blue to get an idea of the overall…
First of all, its very nice on some screens. Really nice ToD. And now to foliage. They are very. .hmmm...strange. I dont know what zone you are living in and what are those foliage. I can only recognize grass. First on the lef. I dont know what reference you had. Its just cant be right on this planet. :D Thasts for shape.…
I'm doing exactly what you're doing Seccirsin, though thankfully I can relocate within the same country. It's definitely not too late. If you're still depending on front end development to support yourself, here's what I suggest: - Set up a simple portfolio site to add work to as you complete projects. It's surprisingly…
I'll have to admit, I really HATED Blacklist at first. I played a few missions and thought "Well, it's official now, Splinter Cell is dead." After a few hours (maybe half way through the game) I finally got used to all of the new gameplay mechanics and it started feeling like a stealthy splinter cell game again. It's…
I bought the freelance license of the suite, and so far it's worked fairly well (I think I need to pick up some more ram to handle it on my macbook though). So far, apart from some random crashes while rendering and dealing with 3DO, I've had problems trying to register NDO and DDO. I'm not sure if I'm just entering the…
Try to keep it as cleanly quad-ed as possible it not only helps with deformation but with assigning skin weights, but don't beat yourself up about it. Anyone doing skin wieghts shouldn't complain too loudly unless there are issues like in the middle of the back, and the back of the neck. Lately I've been painting more and…
Everytime this thread gets back on track, it soon enough becomes confusing again hehe This totally confuses me hehe. Pixel transparency locking is actually a bit of an advanced technique really - I would bet that around 90% of photoshop users don't even know what it is (and that's totally fine, to each their own) It sounds…
jacques choiboi: teet? post more. progg: There is something wrong with his face, but right now i'm not to worried, because once i slap 500'000 hair follicles on him it won't look quite like this. :) shotty: I had a blast doing it. These arts i've been doing lately have been entirely therapeutic. So i won't discuss how long…