Assuming you are using forward rendering, a second per-pixel directional light requires a second pass in a shader (I believe). If you use a single directional light and a single pass shader you will reduce your GPU times but it's not going to affect your shadowcasters or tri-count. Three options instead of a second…
Also for whoever posted in the last thread about "creatives" making us immune to overtime. Remember that EA* LOST that lawsuit. A "creative" as defined by law, is someone who sets their own hours to accomplish an asset. You say "make me a painting/website/character" and provide no real guide, so I can make one that takes…
I might be an exception, but I honestly came to the conclusion I would rather do 3D art for the money. I'm already doing 60 hours per week job outside of the industry, and I hate it. The money I've made doing these side jobs are still terrible, while having to witness some of the most horrifying imagery I've come across…
Ok noticed that the topic title had been changed overnight. I thought that the German word for cabbage I used in the topic title was clear to all Germans posting here that it was meant affectionately and endearing. I am sorry though that none of you Germans contacted me directly if you found offense to it, because then I…
One of many options: Flash: Actionscript3: Starling Framework http://gamua.com/starling/ Starling is a hardware accelerated 2D framework to build games with, you get easily full 60 fps with under 10.000 triangles on screen. A few month's ago I worked on a game "Gangster Squad: Though Justice"…
Thought I'd post some more on the feedback I've had on this- a user said "game ran at 60fps with cpu at 60% usage and the GPU at 50% usage at the highest res. QX9650 & GTX 570 that is with everything open including PS, 3DS max and UDK editor." so that's pretty promising to me and I think I can be safe in the knowledge that…
@ Jeremy - I'm having trouble in premiere cropping the size atm. I dont want to scale everything up super big. I also didn't want to waste the time atm cropping it when I know i'm rendering another one shortly. That will definitely be gone next round. Thanks :) As for the website, thats kind of a tricky area. I see lots of…
Halo! Thanks for the feedback, I will try to change it as fast as possible :) . About the broccoli run,it is the way we imported them into unreal, we wanted to achieve a really fast animation and as unreal works with seconds and not with frames (or that is what I understood in the moment) the better way to do it was…
A tiny update, progress has been a bit slow going in my free time; I made some cabinets for the interior! @musashidan Thanks! I'd love to turn it into a game of some sort one day (or at least a game in the same style), but alas it's a pretty big commitment and finding time with work and life can be a bit of a pain…
Thanks guys, I'm just learning MEL so I don't really understand the rules yet and I'm not a programmer this is my first programming language. Global variable was the problem, and I'll also check out if I can query the panels as suggested as that would be a bit cleaner, I'll post back if I can't get the panels working on my…