This are the textures the walls are 1024x 1024 along with the floor the rest are 512x512 diffuse Spec This how process was to paint the texture , I´m very new with hand painting , I familiar with simple things, with the metal I used several brushes and made it scatter with different color variants, simple stuff . With the…
154 tris seems an awful lot for what is essentially a box. Most of the modeled in detail doesn't break silhouette in any real noticeable fashion, and you could save yourself tris by doing a high poly bake. You could try image-based normals for it, but I don't know how far that would get you. Beyond that, your glass is…
Done with the bake. I'm about 80% happy with it. In general its okay. just the gaps between the teeth bother me a little. But this bake came out a lot better than my recent attempts with other things (god damn you cylinders, BEND TO MY WILL). Progress. Low poly model, textured with a 512 normal and AO generated with…
Here's a weird one. I was getting unexpected end of file errors in photoshop from the rendered hand plane normal map. It only happens if I render a non square map, ie 512*1024, and it only happens if the output is tga. I tested a bmp and png output and they open fine. I have to say though this is an awesome tool and I hope…
This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager…
The weird artifacting in the last shot looks like it might be from a Light Map that is too small. I believe the default is 32, you should try bumping it up to like 512 for something of this size.
Maybe something along the lines of "Too Human" Recreating futuristic cybernetic gods and godesses with weapons, gadgets/pets and powerarmor, only it wouldn´t be limited to norse mythology. 1000-1500 tris, one 512² map for character and weapon/pet.
This thread has been REVIVED! It's been a while. Since my last post, I was lucky enough to get hooked up with a short apprenticeship at NCSoft NorCal (Paragon Studios) and did some noobish stuff for the City of Hero's/Villains games. It was a great experience and I feel very fortunate and thankful for the people who made…
Interesting. There is a rollover state for the button. Not sure why it's not appearing though. <div class="MenuItems MenuItems-Reactions Up" style="bottom: 18px; left: -51.5px; visibility: visible;">