I believe her linkedin has more accurate data, I've googled around when this thread started, and found a quite extensive job list however most of it is barely touching ps3/360-gen (she graduated in early 90s), and past four (?) years she's been pretty much only teaching, not working in game development. the fact that I can…
Hey Synster, it is coming along. This is a rather large project but keep chipping away at it piece by piece! I look forward to seeing more of your texture work, and I'm interested to see how you will achieve the cartoon effect if you plan to mimic the show art style. I would imagine the cell shading, cartoon style would…
Xoliul is right, it is a mission to get a working car into UDK, im currently giving it ago and finding it very hard. Here is a link or two you might already have but others might not. http://forums.epicgames.com/forumdisplay.php?f=367 Great for anything, there are a few vehicle things there.…
Well.. I'm gonna export the parts that was baked wrong and rebake them separately.. But baking 4k textures with 2x AA is kinda crazy :P My PC is actually pretty beaffy to, i got a 8 threaded 3,6 Ghz CPU and 8 gb ram.. So thanks so much for the offer, but i think i'll get trough it :) The annoying part is just waiting for…
When you install your games to the HDD on the 360 and they magically screw things up? Examples: -Dom in Gears 1 & 2 loses his brain. He refuses to take cover half the time and gets shot up. Seems to be smarter when you play from the disc for either game. -Fallout 3 and Fable 2 are plagued with graphical errors when played…
Hehe, kids these days. When you get down to 16 tris you can start worrying about whether you can pull off a character. 500 is loads. :p Andrea, it'd be worth digging through the Low Poly Art thread to see how other people have worked with similar polygon budgets:…
I learned that Google offers free 1TB Google Drive Storage if you write reviews, answer questions, or upload photos for a total of 200 times with their local guides program. I already like to write reviews and had a decent number of points to start with, don't mind doing a bit of work to save $10 a month. Still $2 a moth…
For now a ton of time, hoping to get faster though :) Thanks so much Anya! True, I could have added more optimization. Probably I should have done just a plane for the eyebrows. Eyebrows alone have 368 polys, while eyes 160. Also there's the back of the hair and head & the inside of the body, not only the inside of…
nice. i always black out my avatar, i think that helps with the visuals. for the tuxedo lapels, i would use a interior line and change the fold angle on it. you can set fold angles to either stay flat (180), fold over onto itself (0) or fold back under itself (360) (and those two might be reversed, cant remember which…
The 2nd one is a pretty standard low poly model for Xbox 360/PS3 specs. It'll use normal maps without displacement maps. The tri count and topology is set up to animate well and only have geo where it effects the silhouette. The 1st one is a base mesh for zbrush, but models that will use displacement maps will work better…