This should help. Then participating here sometimes can get you going, getting acquainted with a few people and receiving possible feedback. I did the triangles(previous-gens) to quad(future-gens) thing, triangles matter for lower counts and restricted engines, though you still work with triangles when you are "Edge…
I've worked on a small update the last few days, playing around with more VFX/animation thingies. I've been mixing wind with a normal map to try to get some fabric movement. I also learned about nCloth within Maya, although the result I got was a bit different from the concept. I may go back and redo it but I think this…
Surely character models such as his could actually benefit from a 2k map though, as in when the player becomes close enough. I completely agree that 2k from a distance is pointless (in a relative sense), however I would have thought if they can push for higher details when the characters are closer, then it would be sweet…
I probably would just learn how to do it in blender or a student edition of Max/Maya first before moving on to Topogun. Stuff like topogun/dDo/quixel/etc are really luxury items. And before someone shoots me, I mean luxury in the sense that you should probably know how to do something manually in 3ds…
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Hello lloyd, you are right I am using 2013 but I get the same issues in both Tool Bag, UDK, and Blender. So it must be an issue with the normal map baking because you can see it directly on the normal map itself that the seams do not match up correctly. And yes I am also using the normal map in the bump slot. Racer445 I am…
There are three main drawbacks to viewport canvas which I'm hopeful they'll fix in 2012. 1) It doesn't play nice with psd's. Layer folders, adjustment layers get converted over to standard layers. Which kind of sucks when you reopen the psd in photoshop. I normally viewport paint (on a copy of my model) with another…
I think 3D is one of those things you understand and learn more by doing and seeing versus reading. Reading of course helps, but you do something enough times and you'll start to recognize patterns. It also is quite a bitch to describe something to someone like proper edge flow for animation by only using words. I'm not…
not at all, i am pretty indifferent of whether i work for a corporation or a small indie studio, i have done both, but most people just assume that these companies are going through layoffs because someone greedy is not making enough money, its not the case. lets say my friend asks me to borrow 20 bucks because he needs…