looks nice, reminds me somehow of some old CS:Source zombiemod maps. next time it would be nice if your screenshots had a regular screensize, like this they are either too small in the preview or too large in full zise.
nathdevlin: Thats great to hear, although that scares me a little haha PogoP: Thanks man. We used to joke around that next gen was all about the wet shader ;) As for the Chromatic Abberation, yeah it's definitely just personal preference. This was just the setting that we thought looked great to us. JordanLeigh: That's…
Thanks @ZombieDawgs & @Kohg The big ships were supposed to stay in place because they are loading stuff but I get what you're saying. The city, even the ships are really not detailed and are basically a blockout of what it could've been. I had to cut some stuff because of my deadline. I originally planned to let a mecha…
Hey guys, thanks for the feedback! Tiling texture with vert colours is def. another way I could go about it. I've got the bark and fronds sharing the same map for these ones so I kept it all unique painted. @ zombieminteractive - for sure man I'll post up a wireframe tonight for you.
Good work guys! @Zombiecrackers : I think your tiles are a bit too thick and the perlin noise is a bit too intense. @Craig_Rogers : You should make some variation between the tiles (I'm mostly thinking color ) and also look over the tiling in general; I can see the vertical seem very clearly. @Quack! : Nice start on the…
ZombieWells, when you say shot gunning my work and lowering the quality when I don' need too, what do you mean? I do agree that none of it looks like it was challenging, maybe I need to start making bigger more impressive things.
zombie420: great question! I was just about to start a thread asking for advice on this very subject. At the moment I too am using Fraps and I have had no issues with it other than the fact that it can't record Unity. When I try it does not show the drop down menus and some of the floating windows. Froyok: Your suggestion…
zombiemineractive, thanks this might explain more than I can. [ame=" https://www.youtube.com/watch?v=uHNzPpXemR4&feature=share&list=UUCCjEjIPlWF-rBMZyOga6gQ"]http://www.youtube.com/watch?v=uHNzPpXemR4&feature=share&list=UUCCjEjIPlWF-rBMZyOga6gQ[/ame] GragGunslinger the modeling was done in mudbox, do you have a link or a…