Got a bit done today. Head, Hands, and Eyes have been fully projected and are waiting for the rest of the body. Next on the list is Hair UVs and filling in some gaps and then I can finally focus on her suit and helmet. Here is a quick shot from Marmoset. I'm just using the plain Lambert shader with a kick-ass gloss and…
So, just a quick update. I fully learned how to bake some great Lightmaps with GI and Final Gather out of maya. I discovered how to (in Max) create a DirectX shader with Diffuse and Lightmap support- however, I can't figure out if there is a shader out there that has Lightmap support AND Spec and Normal map support. At…
Since you have a highpoly you should bake your AO from that. The AO conversion that nDo2 does works great on flat surfaces, but for a character like this a proper bake will give you more accurate and better looking results. And yeah working out your material definition will be the biggest push. Get a gloss map in addition…
Some of the diffuse textures @ysalex Thxs for the critiques. Very much appreciated. I'm still having second thoughts about the composition change differing from the concept. I've been thinking that the 2D composition might not work as fine in 3D when I start to put a background in there. I may be wrong...will see how it…
Started adding Terrain Materials I used my own grass diffuse in combination with a different Normal & Spec from some of CryEngine's Grass Textures seemed to give a better result. Fact: For anyone who doesn't know, CryEngine uses 2 different types of Terrain Textures, you have a far away and color information texture (layer…
I'm not much for web design, so I'll stick with an overall crit of the work. a lot of this stuff has potential, I would suggest pushing everything further. Pull out the big guns! Zbrush some destruction, add some good lighting, etc! it seems to me in the show reel that you don't use specular/gloss maps...? If you're not,…
Hey, very nice progress. I really like what u did with the mag and the Light, same with the Main body. However the main slide looks like it has the concrete syndrome. Best thing to do i guess is to play around with the Spec and add some unique detail that is just in the spec. I recognize the photo reference u used for the…
Finally got the time to low poly and bake the textures. (free times low at the moment, newborn, lack of sleep and that kind of life stuff.) Any who this is a shot in marmoset with basic setup and the spec turned on to help show the normal map (hence funky carapace lighting). Currently hasn't got a spec map, will work on…
@DEDE_pig Thanks man! You're right about the anatomy, especially the bicep area. That happens to some of my other pieces too, as others have pointed out to me later. Gotta keep checking the arms now. Nice links there for the folds. Gotta familiar myself with them. I was so sure I put AO into diffuse map as well. Wonder if…
praetor187- Thanks man. I usually just give the face more UV space and I'll sometimes give things a slight sharpen to make some of the details pop a bit more. eazy- Thanks for the suggestions. Yea I might look at adding a some more orange in the lower half of the model. I thought about adding some badges in, but that idea…