1) Nurms subdivision toggle only exists in editable poly objects, it isn't in the "edit poly modifier". Depending on what you're doing you might build a stack that has you doing geometry edits far above the base object. 2) If you need to collapse your stack and turbosmooth is on top you can use "collapse to" command,…
cunning - I like it Problem 1 (which I will be ignoring) is that quad chamfer always gives you a pole at a corner vert like that so topology is never going to be as pretty as your example without bevelling one loop at a time. Problem 2 is that you can't tell Max to make an edge hard, you have to set smoothing groups on the…
Does your material have cavity in it? Human skin doesn't react this way and it makes it hard to judge your progress... I would say for the most part its a really good start. Here are some things I notice... - Head is a tad large - feet and toes need work - His posture even for a T pose is too stiff. He looks like he is…
Yes! Definitely :D I'm planning on doing organic stuff really soon; actually probably right after this project, and have a lot of great ideas. I was getting into some organic stuff awhile ago, but I agree, it's not enough. My workflow for making armour is to first get inspiration; I take a lot from Filippo Negroli, and…
Hi Shrew, Your choice is a good one, quite simple with interesting details and dangerous as makeshift weapon. About the model, there are some glitches. First is the shape of the head on the left in your picture, it's a bit off. The reference isn't much clear and you could be easily fooled. Be sure to find as many refs as…
The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…