Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
We're aware of this issue and are currently working on a fix. For now, try just entering numbers into the text entry field instead of sliding the bars. Sorry about the trouble!
finally got the high poly for this done. will add in some details for the slide in photoshop (mostly text n whatnot). as well as for the silencer and laser sight. comments? critique?
Another way would be,.... For the parts that are not unique enter subtool master and mirror copy from your preferred part. If you get a warning that merging the two parts is more than your computer can handle zremesh a copy of the part you want to copy. At the lowest subdivision level mirror copy the remeshed tool and…
[ QUOTE ] Sonic good points, my hi-end numbers are using double sided disks. And that info is all from wikipedia. [/ QUOTE ] Ahh, I knew I was forgetting something I seriously do wonder why game publishers dont decide to use dual-sided disks more. I wonder, since dual-sided disks are less common, if it would cost more for…
So on the slide serrations for the LP, you can just use a flat face for the cut-out and have the other geometry floating over it? Interesting, thanks for sharing. Looks good!
Some wear and tear on the slide, grip and frame.. Nevermind the wonky normals.. somehow the viewport shader in max 2014 screws them up. they look nice in marmoset and max 2010