Plenty of pages here, most of which I skipped. So I'll jump in and blindly say this: A) I was fortunate enough to be raised during the Magic Schoolbus generation that had us taking chances, making mistakes, and getting messy. I think it's the best way to learn. A tutorial can show you how to make some edgeloops, but…
@MichaelElphick, hey man cheers for commenting really appreciate it. Yeah I agree about the plants it's quite obvious they're all copy and paste, thanks for pointing that out. I'm trying to get a colour variation based on world position function working in my material shader but it's not coming off to well. :/ I'm posting…
Big Update! Allright, I spent the last 2 days working on this almost non-stop. I worked on the shader and the webpage. I based the layout on RenderHJS' Textools page and redid everything. Thanks to Lieve for finally putting me on my way with the CSS classes, so I could get the layout how I wanted it. So what does this…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
just to chime in on this as well: it's a totally interesting idea, but every time you expose all those variables and tweak them externally, you are just moving memory cost to the shader databases. you might save some texture memory but it'll be eaten up somewhere else, and then on top of that you have a massively expensive…
Hello Polycount! We are a small dev collective called Eleventh Hour Games. We are currently developing a top-down APRG
using the Unity engine. Most of the team
is pulling from heavy influences such as the Diablo franchise, Path of Exile,
and the kicker, Chrono Trigger. Revolving around time travel, our team needs someone…
WIP: Character Production - The Temptress Hey guys. Completely new to Polycount so here goes, I'm currently a student in my final year studying Games Art. I am currently working on a module called 'Character production for Games' which involves researching into a particular culture and developing a character for a game…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…
Hey Guys, I was wondering if any of you have any good rule of thumb or any advice how you place your eyeballs in realistic human head sculpts? I always feel like guessing and end up changing the position a lot of times during my sculpting process. Also I find little to no good reference on the position and size of the…
hehe thanks for the comments guys. even if some are about the part thats not mine. haha. but its encouraging knowing people are lookin forward to it progressing. I think im gonna redo most of it actually, and have the thing on the side of his head, and the middle eyebrow wrinkle be part of the sculpt instead. It will make…