Booo hiss... (throws popcorn) that image is full of bad info. Not only does it offer bad info about the use of ngons, but it doesn't even define ngon correctly. That makes artists look stupid. That is a pentagon not a ngon, unless you're retarded and can't recognize a 5 sided polygon. There are specific names for polygons…
The problem with this blog is that it's entirely true. ENTIRELY TRUE. Companies dont give a shit about their employees. Some try and do keep their employees happy, but when it comes down to it, each person is just a number. A salary. They aren't in the industry to make games. They are in the industry to make money. Pure a…
Generally there are a few different approaches to take: 1. Fully unique UVs. Typically this would be for hero assets (characters, guns, props, etc) that have unique detail and are small enough to be mapped and textured uniquely. You'll usually have a high poly mesh to bake normals from. 2. Tiling textures. Generally you'll…
I know piracy is a problem for PC games...but these DRM is still only punishing the paying customer...pirates don't have to activate their game or have a constant internet connection running...I can live with a disc check...but everything else doesn't work for me...having to install invasive software or having a internet…
Looking good so far. Are you using Maya or Max? Technically you don't need Crazy Butchers script to blend textures using vertex colors. You can use a blend material on a sub divided mesh, then use vertex paint, then render a defuse and apply that back to your low poly. Unless I'm missing something that the script does?…
hey guys, i'm going to be working on the hipoly armor tonight, for a few hours, i'm thinking for about 6 hours tonight; wondering if anyone wants watch me work? if you do, download mikogo: http://www.mikogo.com/en/ i've never had more than two people logged into a mikogo meeting, but i'd like to see how it works with more…
Ah I see, that story does explain some of the site design :p Well thanks for the compliment but theres a much greater reason to stick to polycount which luckily you'll find out soon now that you're here :) I didnt know your story so I assumed all those buttons belong and when I said combine the pages I meant instead of…
lol, its just a thread title guys, either post work or don't, no need to debate the title for pages on end. Oldschool is a debateable term, depending on how long you have been on the scene it could mean any number of periods and specs. Hence why I posted a fairly broad list of examples to pin down the style. All the models…
Danr knows what he says listen to him. NNStga's are nintendo format based on the same compression methods as the .dds format. One of the options is 4x4 compression. Basically the best compression i've ever seen in my life. Any studio producing for the DS that isn't using it should be smacked upside the head. One of the…
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…