Oh yes, I would appriciate it greatly. Also my assets include: terrain and path model pieces, temple itself together with doors, little stone lamps, and some other thing I can't recall now. I tried to make the assets that are most important by myself. Well, if it counts also did and modified a height based landscape…
Just a reminder of Bradon Reinhart's post when you originally posted the first idea on reddit: "Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc. Some advice: * Try to give some attention to heroes that are under-served so far (in terms of…
hi , thank you how are you guys today? finally after rebakes and re-skin/rig I can move on to another asset https://www.youtube.com/watch?v=SDa8RTyn3s0 ( i also fixed the arrow and camera height after this footage was uploaded ) one of you asked me about the foliage pipeline and how to optimize it, honestly it is not as…
@yubbie: Thanks, those are some great references that I will definitely be using. @deceiver: I will definitely have to rework and experiment with the colors to get the monochromatic feel of the concept, all while keeping the abandoned/decayed feel. This was actually my first concept that I did just to get something on…
Yes, you still have to bake inside the 0-1 UV island. Going outside the UV only repeats the texture. This is a common technique when working with environments. Say you want a lava landscape, you make a texture that loops seamlessly. So, the texture would look like this: And "outside the 0-1 UV island" it would keep on…
This is the eternal problem - either you go the sculpted/baked/normalmap/displacement route - in which case there is always a danger that it will look a little flat and unnatural from certain angles and when examined closely. Or you go the mesh/geometry route in which case you will end up with something very high poly and…
Gamers for Good will be volunteering at the Helping Hands program in La Mirada on September 30th. https://www.facebook.com/events/1894142250600912/?fref=ts The Helping Hands program provides free services to elderly, low-income, and disabled residents. Service includes landscape maintenance and minor exterior home repairs…
Back again with another update. I spent a lot of time messing around with various ways to create foliage and this is where I'm at after a lot of experimentation. I still want to create a few more foliage pieces to add a little more variety, but for now I'm satisfied with what I have. I figured out where my performance…
Practice & Portfolio to do list. Hard Surface ~ -Standard Scfi tower x 4 -Floaty Scfi tower x 2 -Wall Set (four tile-able pieces) x4 -Wall support x4 Props ~ Good ol'crate x 4 House x 4 Central building x 4 Landscapes ~ -Dessert x 2 -Tundra x 2 -Jungle x 2 -Tropical x 2 -Ruined new age city x 2 -Ruined old age city x 2…
I do my trees in a modular way most times with splines as branches. This gives me full control. If you want your tree to be a hero object with a lot of attention on it you can do the trunk with zbrush or mudbox and paint a nice texture on it and use the spline (or extruded along spine made branches) for the top of it. For…