Hi there! We just start working on our scene for the contest. The idea is to represent a throne placed into a eastern wealthy kingdom. We were inspired by mesopotomian, egyptian and arab cultures, mixed with a little of rpg setting. The kind of place you would really like to visit in a game. We gonna try to mix the…
Thank you! :) Thanks! I'm using 3ds Max. I'm not sure what your definition of "retopoed boolean modelling" is. I start with a blockout and define main forms with basic shapes if I can. Then I boolean pieces together and cut support loops and resolve/clean up geometry. I made a shitty "modeling is easy" meme when I…
I'm jealous of your skills after only 1 year of zbrush and your first character attempt ever. Where did you learn your kung fu? The last run of wrinkles looks a lot better by the way! You can lightly run the pinch brush over the tops of the folds, and even on the back side of the mesh to get the valleys. A lot of times…
1) These are bigger on the concept. 2) The concept has more sub dividing rings. 3) The vent is kind of big? The camera might be too close but even then... It also looks pretty saturated. The little tanks on top seem to be the right saturation. Is this the tool shader? 3a) Speaking of toon shaders you might want to change…
[ QUOTE ] you have to give them credit, everyone and their mom is talking about nintendo today, reguardless if you like the name or not. its way more publicity than if they just kept the name same. i havent heard so much talk about a topic at work ever, everyone has said something, even the korean kids who never talk to…
agreed with Sectaurs the incandesence on the cracks is a nice idea, something that might be better kept for an animation of it fireing tho? like a powering up type deal, also i dont agree with the glow at the fireing point of the cross, seems like it would destroy any kind of detail that you have there, and i dont feel…
ya about the close as you can get is to select the edge ring, than use the insert edge loop tool with "Auto Complete" Turned off. also using the partial edge ring select in maya helps, select where you want the ring to start than select where you want the ring to end, hold control+rmb, and drag down to "Edge Ring…
Hi there! I'm trying to make a technical mask of sorts that requires precision and I'm genuinely not sure how to make it, at least not without a fair bit of pain. Observe this image: What I want is to create a circular gradient, but instead of a circle, I want it to apply to an arbitrary shape. Imagine that we assume some…
Sorry about not catching this earlier I was viewing in my phone and I couldn't make out the topology around the mouth and assumed it was what I prefer =/. As an animator that rigs up a lot of faces (mostly using morphs and occasionally bone based rigs) then I would much rather there be some kind of organized looping…
Another thing to keep in mind : if you have never tackled this kind of asset before (ie : targeting typical game specs), going for a full character isn't the best idea. By that I am not saying that this is a bad target in and of itself (as it will certainly make for a fine portfolio piece) ; just saying that right now, you…