The game im planning to do environments for (so im practicing) with a friend is not going to be next gen quality, but I do want to eventuallymove to ce
Looks like the mipmapping is disabled on your textures for some reason. It should be enabled by default. Texture properties->mipmap gen->from tex group
The whole model feels ... flat ? There is no variation in the gloss/metalness, it looks like a gen 7 console material. It's a shame because the modeling is really nice.