@iam717 : this is unrelated. @sbstndc : unlike any other type of texture, the colors in a tangent space normal map depend completely on the orientation of the UVs. Make the following test now : take all your UVs, rotate them by any amount of degrees, and bake again. All the colors (except the default blue) will be…
Just updated my website with a different layout. Mainly I'm wondering if there's any delays in loading, but feel free to give feedback on functionality, etc.