First of all thanks you guys lol This is awesome to get feedback from people outside my immediate circle of friends, teachers, loved ones, etc. And looking at the top now I may scale it down to be more appropriate. Another thing you can say to justify the large top (especially in the image you provided lew) is it's a mech.…
Haha, okay man. Overwatch has been out for 3 weeks. TF2 has been out for 8 years. That kinda makes a difference. Maybe your nostalgia blurs the fact that TF2 wasn't perfect at launch either. But your reductive opinion sounds like it's working for you. I remember when TF2's trailer came out and everyone said it felt like…
good work overall. your edge widths are fairly consistent and plastics have wider edges than the metals. i'm also a big fan of the early MP5 design that you chose, so that helps. a couple small notes: the pin on the front of the foregrip is too small according to reference. pistol grip seems kinda flat and not wide enough.…
Yes I am indeed running 4.5.1 The two checkboxes were indeed checked already Yes as the red circle shows the two checkboxes inside the cross app window dropdown (can't screen shot it) --- So when I link the apps... nothing really happens, I always have to manually import the assets and create my own texture unless there's…
It depends on the surface I'm working on really. Sometimes I use a cylinder and invert it then build around it. Other times I use a cylinder, if I need a visibly perfect circle, as the shape of reference and add edge loops to the base mesh; alining it with the edges of the cylinders. I tend to use the latter on angled…
Just found his recent antimage weapon and sadly you are right.. However I really want to keep with a shape which will look semi-circular (and will look like a whole circle when paired with the other blade). I tried to change the inner shape to remove the big triangle which is very similar to Frumps: Is something like this…
The flash is your biggest problem. More overlap and a more organized approach to how you circle the model would be better. If your shooting hand held and don't have access to lighting, shoot outdoors in open shade on the brightest day you can. You might find that once you stop down enough to keep everything in focus you…
Hi, The jagged edges is pixelation due to the baker trying to define a circle with less pixels than would be desired. The options are - - Check in the Painter bake settings it's baking at the right size. Just because the file is 2048 doesn't mean it's baking this there's a separate drop down box. - Increase the UV space…
Hey, @Tamarin: I think even bulked up it still looks a bit fragile. You could try using that cross instead of the 3 blue circles at the tip (cut a slot inside the blade for it). That way, you keep the element and the sword is no longer unbalanced. Just an idea :) Here's another update on my Furion staff: The sculpt: And…
wow, can i join? I didn't score very high, but i gave my results some very cool colors. I'd like to be named: BOOT ADJUTANT GENIUS. Your inaccuracy by category: Parallelogram 2.2 12.1 3.0 Midpoint 3.6 0.0 3.0 Bisect angle 4.3 1.2 1.7 Triangle center 3.0 4.0 3.4 Circle center 3.2 3.2 4.1 Right angle 1.9 2.6 0.2 Convergence…