I really like the monochromatic schemes you have going in 2 and 4, but I think it looks so much more with the mixture of colors in 3. Although I get a huge Aurelian Sol vibe coming from 4 probably due to the similarity in color schemes...
Radio 4 - The Morale Maze. Some proper difficult questions posed by the public, and debated by "professionals" or politicians. Very good indeed. Essentially Radio 4 is the best place to listen to current affairs, as it's talk only (no music) and the station tends to cater more intellegent tastes... not the plebs.
I would look at the length of each 'segment' of finger- you should find the finger bone closest to the hand is longest, then the next is about 3/4 of that, and the next 3/4 of the one before. you currently have the mid section the longest which is throwing the fingers off
Thanks for the help man! Noticed RC.exe is cancelled when i try to export from photoshop aswell. - Dae is not read only. - The entire structure is read only but I can't change it, it reverts to read only. Apparently folders are like that now? Win8 - Same error - Same PK )Cqï³5f ) Testcube.daeíZ[oÚH~Ôÿ0ò>î/@…
Thanks for the feedback guys! Firstly I've gone and taken the eyebrows back a step in the concepts. I think I'll just thicken them if they're a problem on mobile devices. My target sized mobile devices are the 7-inch/10-inch tablets; I didn't think about opening up to the phones as I wanted to try and keep this project…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
ok just wrote this up for someone on cgtalk... thought it might be helpfull for someone, feel free to piont out any mistakes and ill correct them UNWRAPING WITH SIM CLOTH! PART1 1 Make a box bellow your model 2 WHILE THE BOX IS STILL HIGHLIGHTED! click "create rigid body collection" in the reactor dock (should be on the…
Unless you're planning on having hundreds of characters on screen it doesn't matter if you need 4 or 5 materials per character to get a decent texture resolution. That's only 4 or 5 new sections in a scene that would have hundreds or thousands of sections in view.
I'm working on a remake of blood gulch from Halo in unreal engine 4. I would really appreciate some crits. https://polycount.com/discussion/212219/working-on-a-remake-of-blood-gulch-in-unreal-engine-4-looking-for-feedback/p1?new=1