I like my metal comprehensible and epic. Kamelot [ame] http://www.youtube.com/watch?v=J-TUufvK0gU[/ame] Angra [ame]http://www.youtube.com/watch?v=276M-ZYLI4s[/ame]
You're all pwned. This is the most awesome cat... EVER http://www.ifilm.com/video/2767410?loomia_si=1 EDIT: Oops, link didn't copy so I posted the wrong one. Now you are pwned. You too EQ.
Cheers for the crits guys! You're right, i didn't include the the hands or the legs into the count. I was just using them as a reference to model around at the time, must have slipped my mind. I'll include everything in the shots in the next count. Secutaurs- Yeah, the hands are huge on polys - 2798. For reference though,…
Yeah I know what you mean, I've got a friend who's a graphic design who wanted to know more about UI for games. So I helped by trying to find examples for him, needless to say I didn't find that many. Here's a few more game UI/icon related ref that I found: http://vinceshayer.carbonmade.com/ http://www.renascent.nl/ (some…
I asked the same question over at ConceptArt: http://www.conceptart.org/forums/showthread.php/272860-Vanishing-Points-outside-of-the-paper Also check the related threads at the bottom of the first post in that thread.
this simple bucket is first time I've skipped doing a zbrush sculpt for baking maps, and used only a flat(unlit) diffuse. damn. I thought this would be way easier. It's not. It's a study from a WoW prop, supposed to be made of wood.. What am I doing wrong..? tris: 272 diffuse: 512 x 512…
Hello All, I am not "butt hurt"... well maybe a little...:) You would be too if you spent countless hours on a model and someone accused you of stealing it. Look, you are all missing the point in my particular case. I was given a 2d concept by a client to make a 3d model. What you see in my portfolio…