mr.toast: the code he originally put in was IMG and /IMG in square brackets, I edited it to the code I always use, IMAGE and /IMAGE - and it still doesn't work! I don't understand... >_<
As the documentation says, you can defined a function in a struct like but is it possible, to overload this function later? So that you tell the function to do different things later in the code? This means, the script could always execute the same function, but the result would be different depending on the code content.…
I have hosted my marmoset viewer on my website before, there was one little HTML code error in the marmoset viewer example code on their site that prevented it from working for a while but we found the error. This has probably been rectified by now.
psst.... try using <font class="small">Code:</font><hr /><pre>[img][/img]</pre><hr /> instead of <font class="small">Code:</font><hr /><pre>[image][/image]</pre><hr /> it should work. =) Weird I know...
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
hi i'm sorry in advance if many points in this text reads like gibberish, my english is bad and it isn't my first language. I'm looking for advice, because i want to be a game artist , and i'm about to enter college but i don't know if i'm making the right decision. in the city i live in, there are only 3 colleges that are…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
Finalizing the model of the logo and neon signs (that took a bit of time..). Used a bit of mash for the scatter effect. Here are some tests in Vray. Don't mind the ugly metallic support behind the logo, all temporary placeholders. I used a ramp node in the neon shader.