You know it's funny. It's been about 13 years since I last did some fan art of Rikku from the Final Fantasy X series. Final Fantasy, Kingdom Hearts and tons of different anime have been a huge influence on my style. They're the games that made me want to become a game artist and they're also why I spent 2 years taking…
Heya guys! Sorry for not getting back to you, New Years happened :D @Alec - I think you're right about the tow-hook being too chunky, the actual size is right, but they are actually a thinner. They are actually for racing, to allow the track officials to pull the car out quickly and easily, so I figured making it thicker…
Baked and skinned the brew set, still needs some texturing. I stared another set for this comp with Christian Schob. Let's see if we can get it done on time. This is the concept:
Update on this, finalized my high poly to the feedback given here. Hopefully more accurate, the knurling is a bit harder to get 1:1. Moved onto low poly and unwrapping. Any advice on texture set separation. Should I keep this in 1 texture set. I would like as if I am making this a hand held gadget in a FPS game to the…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
If you want to go the displacement route, you could do some height map generation in photoshop using color ramps in layer effects. See this: https://graphicdesign.stackexchange.com/questions/36343/how-to-create-a-realistic-bevel-effect-on-text-in-photoshop With different settings you could end up with something like this…
there is two ways to get your bfly to face the direction of its travel... The easiest is to set the screen alignment [under emitter options] to velocity. Then give the bfly a little push maybe 25-50 and it should wobble and flap along in one direction facing that direction. When set the alignment to velocity, you dont get…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Thats typical for me too, I normally work 8hr days 5 days a week with a little OT here and there. Going on 5 years of that and I love it. I'm home by 3:30-4pm which gives me 4-6 hours of family time before my daughter heads off to bed. I love the flexible hours and being able to work from home sporadically, is a great way…