Hope you guys have fun :) Vahl, make sure you take lots of pictures of polycounters (jeez, close call, almost totally misspelled polycounters there.......) making fools of themselves while drunk!
[ QUOTE ] Daz, you ended up getting TechSmith's kid that toy? You rock, dude. This is why I love polycount! [/ QUOTE ] yup , Polycount rocks , its nice to be part of a comunity that cares
Going to take all of the chit chat, racist comments, drunk texts, mild knowledge sharing, and shit talking from Polycount's Skype chat - package it all up and distribute it as the Polycount Ultimate Collection. hope you guys don't mind.
yeah learning a lot more, wishing i kinda learned these things when i was doing the polycount adventure contest hehe, a test bake and render of wireframe in maya, need to reduce the 23k polycount feels a bit too much for the character
Pics of the wireframe! Originally I had the face and the shoes much denser in polycount, but I cut it down pretty significantly. Do you guys think thats fine, or should i remove more of the loops? Current polycount is at 8,018 tris
Is this for an RTS or what is it? There's a pretty big disconnect between polycount, texture density, and model detail. I think you could easily take this down to half the polycount, maybe even a quarter, without really losing detail. Are things going to be animated?
Yah I've seen the ellie polycount and mesh (mostly for the face tho) in a rigging video. I know I'm really not that high but I really feel like I'm going over the top especially compared to my usual polycount haha!
1. Start posting work for critique on Polycount. 2. Participate more in Polycount hangouts. 3. Learn more and more about 3d 4. Build a portfolio 5. Deciding, applying, and get accepted to college. (the most stressful right now)
Some more subdivision-modeling links I posted recently elsewhere, might help you out. Subdivisionmodeling.com Per's minitutorials Polycount - modeling hi poly weapons is painful, any tips? Polycount - technical highpoly workflow tutorial and scripts
Welcome to Polycount, Proxzee. I had a quick skim through your site and there is some nice stuff in there. Enjoy your stay here at Polycount, observe the rules and post some art and we'll all get along fine :D -caseyjones