yeah just to mirror/extend on what George is saying here: Substance Designer/Painter use image based lighting, so you only get a sense of how the asset will look under ambient light conditions. You would ideally want to find another way of previewing with direct lights to help see how things will look on the final asset.…
I'm terribly sorry you guys. I'm also wondering why nobody seems to be offering a nice relocation package to Montreal (of course you would have the right of refusal). But I find it ridiculous that EA would close Chicago, Blackbox, EARS, only to open in Montreal. Eidos would shut down half it's operations, only to open shop…
just to clarify the resolution thing. U can change the pixel blending to an extend where you end up with an more pixelated result. But you get sharper lines making you think the texture is more highres. Normalmaps are usually blend "physically correct" what is good but you need more then 9 pixel to define a sharp bump…
Yep, you also have to build new relationships with both the team and extended team. Someone who is both a great performer on the team and also can solve problems and build relationships with other teams is even harder to replace quickly. I've seen companies lay off multiple artists only to hire a new batch of artists 5…
The problem with a lot of 3d paint tools is that they suck compared to photoshop. They over complicated a lot of things and then fail and very simple things, like drawing in a straight line, tapping the tablet then using shift to get strokes quickly, selections and working in layers leave a lot to be desired as well. They…
Great work so far. I like the details and shape of the hallway. This has a little bit of DeadSpace look because of the parts that repeat right above the wires. I like the idea of adding the pillars in because it does breakup up the tiling a bit. Not a fan so much of the current design of them and the space it leaves…
The editor is heavily multi CPU optimized, even more so than the actual game I believe, so a quad core will most certainly help. Rebuilding on a quad core really takes all 4 cores to 100 percent for example. I don't think 8 gb is needed right now, unless you are really into heavy multi tasking. Rather spend your money on…
Show some images of it without the wire. You've got some shaky unwrapping/distortion on the grip on the slide, and the loops you're using to cut in the ejection port don't need to extend across the entire slide, same with the loops used to add the curvature to the front of the slide. Same deal with the trigger. Looking at…
I think we already had that...But in that same vein: How about original characters in existing game universes. Basically something like Barney Calhoun in Half-Life:Blue Shift...Your character could be another Scientist from Black Mesa or rogue xen warrior, a contract killer who´s next mission is to kill Shepard or one of…
I hated that they changed the original music of the Ewoks in Return of the jedi, to what whatever it is now in the extended editions. That just destroyed the experience for me at the end. I liked that they showed the different worlds celebrating, but the old music was really nice, it just made you feel happy after what…