This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
I was already aware of the Ctrl+Y ( Proof Colors ) I've should have mentioned I already tried that. I'm afraid one of my monitors might have a wonky format assigned that is the cause of this.
Hi Axi5, Thanks for the suggests, but it does not work. Changing the Axis Orientation to Component does not move it in the diagonal direction like the Transform tool does. It just move it on a flat x,y,z plane.
Nice work! But yeah, those lensflares are distracting, either make them a large glow around the lamp to simulate the thick atmosphere, or make them more lensdirt-y, or get rid of them, imho :)
Huge improvement on the original. Turned out great! Can't quite tell, but I think your normals might be facing the wrong direction. Try flipping the y in marmoset, or setting it to max tangents on the object.
http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=drawing+cutting+edge+anatomy&x=0&y=0 Same stuff here: http://www.chrishartbooks.com/anatomy.html
amazing! may have this as my wallpaper :P hope you don't mind!, id love to see the shader tree for this bad boy, and for the object in the background all looks amazing, great work (y)! :)
Can anyone help me?How to add those x y and z blocks i need help pls https://www.facebook.com/photo.php?fbid=611188378958711&set=a.508784845865732.1073741833.100002026645100&type=1&theater
These are a little hard to see against the bright background. I'm assuming in game they'll be against, y'know, a space-y background - it would be cool if you presented them like that :poly121: Great title, by the way :)