Hi! Best include some pics that show what you're doing or want to do. What's the digital twin of? Generally combining indiviually textured parts (detail meshes) with parts using tiling textures (large areas, trims) is fine. Could have a second UV Channel for AO and masks used for texture blending. Or/and if the mesh has…
If using tiling materials with decals and trims is the proper way then I'm definitely going to explore that route. All decal work is done in engine and not in Painter right?
hey, thanks for the info. I'll try that out. While I'm here though.... I was looking through the world info properties and I noticed some setting for a Rim Shader. Anyone know what this is and what it does, how to turn it on etc? I tried checking the boxes but it didn't change anything visually. cheers