To be honest one of the main reasons I have stuck with source for quite some time is the fact that there code support for mods is great. All I want valve to add to the engine is scale-able models with collision scaling as well and lightmaps on models (although this could probably be done with the mod source code but I am…
hehe! I finally could make ingame screenshots, but In the sight of my shots I have to make some textures modifcations thus I will post others of them soon. A successful photo taken by Vahl. KDR_11k, we used your great mod and I think you should speak about your mod on doom3world.org
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
You need to make a MID indeed, but don't forget to assign your MID to the list of Blendable materials after (and remove the original, otherwise you would still get a MIC). I'm doing this and it works (but in C++). The process in blueprint is identical. In fact I did it in Blueprint first for doing some tests. Then…
I find this mans age to be the sad part... I guess working in mods of the years has kind of gotten me used to this. Granted normally people who steal our art are normally using it in another mod without our consent. He also cropped the pzh2k from POE webpage.. just taking out the beauty shots! re-render it atleast!
I'm at a small studio (20-30 range) and we have people as young as 25 up to their mid 50s with our average age probably being in the mid 30s. I've heard of studios being weary of age (on both ends of the spectrum) but in my personal experience it just comes down to your ability to fill the role and how you fit into the…
[ QUOTE ] Thankfully, there were third-party mods to clear that issue up, as is the case with a lot of other little nuances found throughout the game. [/ QUOTE ] Unfortunately, the better bodies mod didn't make their faces look any better just their bodies. Which made me sad because I wanted to be a hot elf. At least she…
Good art, but it's kind of a shame you're doing this for a mod leader with a large dead mod track record (all died for its "promotional material first; fame second; pr third; game twentythird" mentality). I'll never get to fire these weapons Your guns needs more colors. Slate blue metal only isn't going to do the job for…
I think performance is the second major focus of the new version, along with the texture painting. THOUGHT: Often you need to re-topo the low poly and UV before painting textures. Will these features be in Mud 2.0? That seems overly ambitious. I imagine the workflow will still require export, re-topo, and UV in an outside…
I'd say that putting down both the mods and the work as a tattoo artist would be good. I suppose it's up to the specific art director, but personally I think that it can only be a bonus to have an artist who is at a professional level using mediums other than CG, and having worked on mods can show that you have some…