Just a little note about your logo/banner graphic, I thought it was "Anne Paulsen" with a box to the left of it for a long time before I got that it was actually "Janne Paulsen."
looks great, although I think you should swap the "fire hydrant" out with something like the name of a city ,fire protection district or maybe like a station logo.
agreed, texturing looks great, but I think the logos/designs sit too heavily on the rest of the texture. decrease their opacity and/or mask out some scratches and patches and/or decrease the size.
This piece just grew stronger, its nice and clear cut now and its easy to tell what the forms are while getting a sense of corporate history in the flaky paint and logos.
Hey guys, Does the board still have the helmet guy thread / the bobo's imp texturing thread? I can't seam to dig them up in the search. Found the SDK in the archives, just wandered if anyone had the old threads bookmarked?
This looks a lot like it trying to make sense of information being painted on both sides of the model, even though the model (Bobo's Obob SDK, right ?) has symmetrical UVs ...
I agree notman, I recently upgraded to an i7 mobo myself, and buying a cpu fan let alone installing it from the instructions couldn't have been more confusing!
Amazing art ! Bobo , future-fiction and Oskar thanks for sharing those images ! :) The art style of the game looks really neat: I am looking forward to see more !
I'd like to thank everyone who applied but we have filled this position. I'm doing my best to reply to everyone who I've received portfolios from. - BoBo