I modeled the low poly in 3dsmax , uvmapped there imported in zbrush , sculpted there and since the models did have the uvs I created there the normals , but the problem is after I fixed thanks to your tip on the textures, how can I control the strenght of the normals? how I can prevent to flip and also why when I apply…
@AlexCatMasterSupreme - Thanks m8. Glad u like them. @Ignacio_G - Thanks. I used 3dsMax with Corona renderer and then Photoshop for post processing.Vray is also very good too. @ ScottMichaelH - Thanks. The second pic from the top I did in 2 days. I am also trying to increase my skills speed wise. @ dzibarik- I used 3dsmax…
To solve the rounding problem, you can set the Spinner Precision here in Preferences. This changes the number of decimal places shown in the number fields (spinners). http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-33D130C4-9A18-485D-B80B-49BADE86354-3117.htm,topicNumber=d28e576871 Absolute vs.…
I've had that happen in older versions of 3dsmax but not recently. It mostly happened when it crashed and I started working with the file it tried to recover. It's better to go to an autoback (but not always) and forget about the recovery files. It's also happened when it autosaves when I was in the middle of doing…
Renderhjs, has a feature in textools that analyzes your UV layout in 3dsmax and gives you some stats, kind of helpful for when you're in 3dsmax. MoP's method is the one I've used in the past when I was supper annal about that stuff, now I just eye ball it and kick my own ass when there's wasted space. Also be careful not…
I think instead of wire deform you might want to look up "loft" or "lofting" maybe it was called path deform I forget... When I played around with it, I managed to get something close but it wasn't as easy as working with a max spline, kind of a major downer, I use splines all the time in 3dsmax. I had assumed that Maya…
Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…
hello my name is Avery, here's a little about myself, i went to DigiPen 2002-2004 thats were i learned all my 3dMax and photoshop skills. after school i got a few freelance jobs but found it harder to get work with the economy hitting the toilet so i went back to "school" at a local tattoo shop as a apprentice for three…
Since the last few releases and especially the latest release of 3dsmax 2018 I am not so sure about the future of 3dsmax. What are the best alternative 3d packages for non-destructive modeling (Characters and Hardsurface)? In 3ds Max I work with the modifier stack a lot. Will Modo or Maya implement a stack based modeling…
i was able to get this pipeline to work for me, but i am using max 7. i'm just using the standard obj exporter that comes with max. it sounds like you're using something different? have you checked to see when the extra polys appear? what's the polycount in 3dsmax? is the 3dsmax exporter causing the extra polys? my mesh…