Thanks Marine, I played about two last night with my 360 controller and didn't like it all. Maybe it's just mine but I found looking around really jerky and imprecise if the sensitivity was too low or absurdly fast if it's even one setting higher. Ended up dying a lot during that first big fight:( That being said, this…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
I wouldn't use wix its flash and is very slow Im also wondering what the deal is with the ps3 and 360 icons on some of your images also your work is dark with those black backgrounds and some of the images come up blurry when you enlarge them
Hey Tom and thank you so much for the warm welcome! Anatomy is always one thing I think I nailed but then it seems I didn't :P It's sad as I don't really see it myself, even when they are very clear but that's why I need to keep going. I'd like to mention that the first one is supposed to be a child, at least a young teen.…
What I am wondering, is they are toting the power of the Cloud for their Ai, but how is that going to work for the 360? And source engine..oh man.. So excited to see that engine get love.
truly amazing work - there's just a few small things that caught my attention: 0:10 whats the lighter shape in the centre of the newspapers? could be lighting but seems to appear as if you're clipping backwards through a poly? the newspapers themselves seem very flat too - could maybe do with a normal map? 0:25-0:36ish the…
It's not just a light study, it's also a material study. How rough and porous a surface is will influence how it reflects light. Other properties like having a thin film of varnish or oil will also affect it (because of interference). What are those spheres made of, and what lighting conditions are they under (like what…
Removed some of the particle effects; they didn't look great due to billboard cropping and kind of distracted from the final look. Tweaked all of the lighting, added some further camera image effects, including advanced bloom and depth of field, then tweaked them quite a bit to get just the right feel on each camera. Added…
Hey guys, Incoming Environment art! Here is some of the stuff I worked on: (part 1) Scavengers https://www.artstation.com/artwork/d3Ozw there is a 360 hidden in there to! The majority of my time on VR Worlds was spent with Scavengers! I was level owner for a large part of the first half of the game (Airlock breach to just…
As others have said at many companies, an asset/prop artist and an environment artist are 2 different positions. And don't get the environment artist confused with a level designer. An environment artist depending on the studio of course, should have the ability to sculpt terrain, light (sometimes, depending on size of the…