This is coming along nicely. I think you could go more extreme with the face, as in heavier overhang for the eyebrows, bigger jawline, folds around the mouth, etc. http://wallpaper.imcphoto.net/animals/rhino/old-rhino-picture.jpg Also I feel like the leg/body folds could be deeper and more impressive. Push it further than…
Haha, I had the exact same conversation about the jamming rod with my friend. My reasoning was that even though a pulse rifle wouldn't need a jamming rod, it would need a way to vent out plasma(or pulse) gas buildup. So, I decided that since gas buildup would probably be the 23rd century version of jamming, the gun should…
didn't maya 2013 introduce angle weighted mesh normals as default? i cant find the documentation but here it is for 2014. you should change it to 'unweighted' to match what you had in other versions of maya - and hense what you baked your normals with.…
That makes things a lot clearer in my head @Hito a lot of things I just for some reason don't think of. I really appreciate the help! This is what I have now, I ended it in a more parkour style way, he rolls and then jumps off the edge, any feedback much appreciated and thank you to whomever did a few draw overs on my…
Here's a little diorama piece I've been working on for some time... And a quick process GIF here: https://cdna.artstation.com/p/assets/images/images/007/239/056/original/alex-monge-diorama-gif.gif?1504699692 Hope you like it! This is my first post ever in Polycount. I've been following this community from afar and it looks…
I agree that the perspective feels flat, especially on the second one. Try making a 3D blockout of your scene, the realism you get from that is priceless. Then you screenshoot or render it and use that as reference, you're after the "recommended" perspective that the virtual camera gives you. These images used 3D as…