Thanks! I'm coming from the artist side and not very technical beyond very basic scripting. Is there a complete reference of all the nodes in ShaderFX? Autodesk's ref material is a little skimpy on ShaderFX. Most nodes are easy enough to figure out by looking at the name and the category they belong to. But more complex…
thanks again guys! a set standard to how an artist is supposed to generate the end result hasn't been defined. artists are free to work the way they want so long as it wasn't obviously counter-productive. so long as it makes the grade, it gets approved. since the hero armors are so many, they've naturally fallen into a…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…
Hi, It's a good start; and as said by most; your far from experienced or "being very confident at what you can pull from the software yet"! But don't get down; I've studied for 3 years (1 at college - 2 at uni) and I'll still be learning for years to come, not only that but I only have 1 piece thats "portfolio ready"…
It depends on what your lifts are like now. You'll probable benefit from doing Starting Strength or Stronglifts, but if your lifts are already high you'll only progress for like 1-3 months. After that you can do Texas Method or Madcow for a while. And after that I'd do 5/3/1, PHAT or a standard push pull. As long as you…
+1 for faster loading because duh. +1 for non-hierarchical organization I've always been of the mind that a mediawiki implementation would be vastly superior. I think one of the biggest strengths there is that there is NO strict hierarchy and lots of flexibility to organize information without a hierarchy. quick-linking…
hmm, alienbrain looks to be way too far out of the league of what the company is willing to accomodate, but we'll see, I'll make some suggestions in the meeting I have today. I'll explain the situation a bit because I'm curious as how to other studios do it compared to us. The version control issue stems a little bit from…
Hey, as a developer, I would have to say the work you have displayed isn't at a professional level of quality. Here's my limited advice (I'm an animator not a modeller). 1) If you look at a piece of work in your portfolio and don't believe it is as good as the artwork in a $60 game like resident evil 5, Battlefield 2 etc,…
http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!
@Altea I think the link just expired since the file is still in my dropbox. Here's a new link for it: https://www.dropbox.com/s/86o8vxm89votav7/g_subObjectLevel.mcr?dl=1 Also, in case anyone wants it in the future and the link expires again, here's the text (just save it to a text file with the extension ".mcr" and run it…