You probably want to reference the documentation for commands and flags. http://help.autodesk.com/view/MAYAUL/2015/ENU/ Gives you good documentation and example on how to use the commands. See you are talking about the extrude in the modelling toolkit. You definitely want to use the echo all commands Perfect mentioned…
It looks like displacement is only going positive instead of negative and positive. But it looks like there's a scalar zero value in the arnold in both the object and shader that could do the same thing. Check the bottom of the page here. Normally what I do is put a setRange node between the texture and displacementShader…
Hey.. cheers for that. I changed scale to 0.5 and it fixed most stuff. There's still a relatively minor seam along the back of the arm where the UV seam is. Can you check there on yours and tell me if you have it too? Some questions: 1) What's your bucket size 2) .. Edge Padding 3) .. Closest hit if ray fails 4) .. Discard…
I guess you could convert the vertex selection to edges and then apply the creasevalue to these. Or make a script out of this. Regarding this: I believe the new creasecontrol modifier in max 2015 allows this, watch some of the videos on the autodesk page. Then again, the autodesk implementation doesn't seem to use…
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-76F1E8AE-9E8F-40A7-A948-471D17E09DA9-htm.html Basically, you can put your cross sections through your tree, press 0 to go into render to texture, and project your tree's textures, ao/normal/alpha/diffuse what…
I think you two are living too much in the moment. Yes it's frustrating that it hasn't started after being promised that it would be starting every day for the past 4 days, and that genuinely messes with people's time and schedules, he has literally wasted 100s of people's time and it's inexcusable. However, when the thing…
Are there any current plans to fuse Quixel Suite inside Maya LT? I think this would make a lot of indie developers quite happy. Substance Designer has tight integration inside Maya LT as of the 2015 version. Although Autodesk does not currently have a public plugin interface for Maya LT, they seem quite open to providing…
Rather than a technical critique, of which I am 90% useless. Thematically I am confused by the names of the ghosts coming out of the circa 2015 Ghost Buster Traps (that's what they are, right? :D ) Why Vex and Lazy? Fear I understand. Beyond that, why give them such... beat you over the head here's the theme kind of names?…
There's at least 3 options the way I see it. So they didn't leave anything out if you ask me. Perhaps none of them are all to intuitive or easy to find. Anyway, the Batch Bake(mental ray) options is under.. Maya 2015 and older: Polygon menu set -> Color -> Batch Bake(mental ray) Maya 2016 Modelling menu set -> Mesh Display…