Bit of an update. I left Wayfair in September, now at Darmstadt Graphics Group, doing 3D software development. Relying heavily on my gamedev roots. Great reading through the replies here, thanks all. I'm till hanging around Polycount, you can't get rid of me lol.
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight
3d cgma Class - Hardsurfaces modelling for films Polycount Project Progress: http://polycount.com/discussion/198433/w-i-p-3d-cgma-class-hardsurface-modelling-for-films/p1?new=1
Has anyone done anywork for a mobile 3D realtime game--n-Gage or any other phone w/ 3D support? I'm wondering what polycount and texture sizes you had to work with--characters/props, anything. Thanks!
Hi Team polycount! We're hiring for a 3D Animator here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#3d-animator If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
Full-time opportunity for a talented 3D Modeler to work in the VR industry with a company who is realizing the true promise of VR: https://app.jobvite.com/j?cj=oLf73fwU&s=polycount