About the Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of high-quality video games for mobile and stationary platforms. Since December 2013, the studio is part of the Koch Media Group, a world-leading producer and marketer of digital entertainment products such as software, games and movies. The…
So I’ve been overtime, working on this one project on and off for awhile. Primarily because, I’m a little confused on the overall workflow. The project is a futuristic robotic horse carriage (right now it’s just the robotic horse) when I was looking for concepts and ideas I found this idea severely lacking and…
I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
Agreeing with skankerzero on the importance to learn how to walk first and that limits greatly help to learn core principles. There is a nice quote on the http://en.wikipedia.org/wiki/KISS_principle which ideally is aspired in engineering, "It seems that perfection is reached not when there is nothing left to add, but when…
Dude, I feel the same way, it's incredible, not to mention how long it's been since a single ward or courier was implemented into the workshop without a ticket bundle. I can't help but think that I have to cut deals with organizations to get items implemented when in the past this wasn't the case. A few workshop artist and…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
The best way to explain what max script offers is to troll around www.scriptspot.com and check out all the stuff people have done over years with MaxScript. After seeing what other people have done with it and how handy their scripts have been I decided to dabble in it myself and see if I could automate some very long…
lookin good =) I think you are done, the improvements you have made are great. There are a few minor things that I would change but really in the grand scheme of things they are pretty minor. - I would add a cloth band to the hat, nothing fancy but something to give it more detail. Something like this but without the metal…
Great work on this! Excellent research and experimentation; the scope of the entire thing is extremely impressive. The amount of work you've put into this is mind blowing and I'm sure it's going to yield many benefits to you in future projects. The final overlook shot on the video is gorgeous; really brilliant job on that.…