Got to work a little more on this today... Haven't hand painted in a while and really feeling crappy. My brain seems to keep farting while working on this. But reshaped the head some and repainted a few things and started blocking out the wraps.
well, i managed to get my copy from.. a less official source. but i'm definitely going to lash out whatever they want for it. i think the reason its kept so heavily under wraps is because of competition, hehe.
All is well. Sorry about letting the thread fall back. I took an unexpected 2 week vacation and the laptop I took with me decided to crash... I am back home now and plan to wrap this up asap!
That's probly some of the quickest improvement I've seen in a while, hats off to you man. My biggest crit is the deltoid wraps over the tricept a little too sharply but wow I can't get over the improvements of the earlier stuff.
They've really outdone themselves this time. Almost makes me want to take the shrink-wrap off the sniper class and take him for a run. Almost. So any speculation on what that Pyro unlock actually is? Maybe a flare gun?
Stop doing weapons , there are mil or more people on planet Earth , former school students who wants to make games and start with either weapons or robots. Even if you find that job it would be like Ch. Chaplin in Modern times . Nobody looks at portfolios nowadays , with generative AI it could be anything and they are…
As an FYI guys and gals, we've also just wrapped up SciFi Pistol Part 3, now available for downloads and streaming! If you want to add it to your library, don't hesitate to take advantage of our promo sale! ;)
shaderfx Hey, you asked. I'm just telling you how people in the field see things. I thought you said Autodesk was eager to listen to community feedback? It doesn't always come wrapped in a pretty bow.
Another question, since my character wil be wrapping and curving itself around a large rock with lots of vegetation can I consider the rock itself to be part of the character polygon limit? (vegetation will be part of the pedestal limit ofc)
Josh, how would you describe Substance Designer to someone who's been using dDo for a while? I still can't wrap my head around what Substance does, and I've seena chunk of their tuts already.