nice, there's a big improvement compared to the previous version. pathway was probably the most significant addition, not only it brings some color variety to the boring greens of grass, it also does a good job at leading eyes towards the hut. butterflys made cool details. the only thing that stands out is the stream, it's…
We've definitely deviated from the industry norm of establishing pipe and wiring blueprints for levels before beginning construction, but we're enjoying the artistic freedom that it's allowing us. On a more serious note, if you watch the stream, this is a first pass visual look that Chris was going for. He specifically…
It looks there was a techdemo live stream on making of Agni today, copy-paste of the link from neogaf. Hope you can understand Japanese. :D http://www.livestream.com/shamch/video?clipId=pla_15da8c82-b7ce-4df9-9ed8-17faa6ce97ea Or download:…
2 auroralucem Thanks! ) 2 suspectlogic Thaks ! ) we will test and change size on the low poly phase , and will see how it will be looking) thanks for advice! ) 2 dreadleft Thanks! ) 2 erroldynamic Thanks!) 2 haZe Tnanks ! ) On low poly phase we try it, and check the result. thanks for recommendation! My stream Making Of…
Thanks for all the help guys. I think I'm going to move on to the next asset. Special thanks to Keegan.Edwards and teessider for a lot of their stream help. Switching to ggx shaders I've updated the artstation and as a sign of appreciation I'm giving away the source files. Source (132MB):…
Dragon Head High-Poly (WIP) Hello dear friends and colleagues. I decided to show the result of the last two streams on "Dragon Head" project on concept art by Johan Grenier. It remains a little more: Gradients of organic forms and organic plates, and finishing polishing.…
My guess is that he actually makes money off of GA Montreal, while GA.org and DW take money to run. I believe Fred was running the gallery full time, so it's not like there's another revenue stream, and as altruistic as we like to pretend game artists are, all attempts at fundraising and sponsorship for DW haven't been…
Without a screenshot to see what kind of texture "corruption" you're seeing, could it be simply the texture streaming that is offsetting the textures to be blurry? Check out your Settings ->Engine Scalability Settings and bump up the "Textures" group to something higher. I notice that even if my 3dcard has a lot of ram…
So say you've got a stream of particles coming out and they have infinite life, they only die when they collide with something (not optimal I know but it's an example). But I want those particles to start arching downward (as if by gravity) over time. You can't use over life because they have infinite life so none of those…
To give more dynamism you could add streams of sand falling from the lifted foot as well as clouds of sand lufted by the impact of the feet. Also I think the footprints should be sharper. Right now the rather big deformation makes it look smaller. Very nice work on the turtle itself. I like the overall feel and love the…