Elections are for pansies! :D This is Polycount! There is no crying in Polycount. Committee, we have mods that's better. These mods get shit done quick, Committees however suck balls and talk shit... So where is Gordon. Are you done yet? :D
http://boards.polycount.net/showflat.php?Cat=0&Number=164157&an=0&page=0#Post164157 Models were never hosted on Polycount, they were linked from Fileplanet - all of the models listed on polycount are still available if you search Fileplanet.
You're sacrificing some really important shapes while leaving hardly-noticable detail intact. For instance the guy's upper legs are extremely thin and he's lacking any hips, but you did leave in the slight indent on the inside of the feet. The wrists also need some thickness, and I'm not sure of having a separate…
This is looking awesome man! I love the clean shape and silhouette, the design is super nice (though it does seem more like an assault rifle than a missile launcher XD). I'm not a hard surface guy but your polys are looking pretty good to me. I would be careful with consistency in the future, its a small nit picky thing…
Like WarrenM said it's great that your already playing around with this kind of stuff, While I'm not going to critique your work I will give you a few tips on other things. Firstly if you want crit then make it as easy as possible for people to see your work, that means embed pictures/videos in the thread. You can use…
hey polycount , I know that my work is "perfect":poly124::poly124: but don't be afraid to critique me or give a advice.:poly121: If I post on polycount it's for improv my work :) Have a good day
@AnyaElvidge: The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
@Josh_Singh: The recent Polycount update broke our integration here, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
Thanks Chris! Not a terribly exciting update, but completed the low poly model. Polycount ended up being what I wanted, because I wanted 3x the base polycount for fur and additional modeling.
Also you can get away with a high polycount if the mesh is clean looking. No one will complain about well used polygons. But a high polycount mesh with obvious wasted polys = crap no matter the studio.