Yes, I get what you're saying but I usually just build my own materials from scratch for hero assets and just 'steal' layers here and there from existing smart materials so I don't really ever encounter that. Also, if your uvs are that tiny on the sheet then you'll never really be close enough to see the detail unless you…
Nice work, Im a big Shirow fan so makes me very happy to see his designs being given such love. BTW exo-suits are generaly called 'Landmates' in Appleseed - although the ones the assault-troopers use are 'Orc' suits that dont have the extra set of arms - heres the heroin (wearing Orc suit and in front of Landmate) and hero…
Take a look at Blizzard's Overwatch, Valve's Dota 2, and Epic's Fortnite. You can also read documentation on the Dota 2 hero shader here, which isn't strictly PBR but does let you define a wide variety of materials reasonably accurately. Most of these games are using sculpting as well as painting in some capacity, just…
Thrillkill - Yes! It's a control point for our RTS. Did some normal maps for it, the skull in zbrush and some details for the fountain in the Nvidia filter. Here is another piece from from the RTS game, the hero of on of the factions Going to be seen from a distance most of the time, so I didn't go into too much detail on…
Hello everyone! I’m happy to share the final result of this material I’ve been working on for some time now. It’s a mosaic material for which I also created two variant sets of textures to make the in-context presentation shots. Hope you like it! Here’s the ArtStation post where you can find a few more shots from the…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Heya man, this is a really interesting project you've got here! I'm definitely a fan of the original concept & rework done by @kohyunu so I'm looking forward to seeing how you fully translate her when finished. I think you could probably use some help in getting to the finish line so strap in - this is gonna be a longer…
Hello everyone! Here is my last 3D model, handpainted in zbrush. Visit my artstation and give a like if you like it, would be appreciated. Thanks! https://www.artstation.com/artwork/nJG5We