I try to answer as good as I can with my current knowledge: You CAN create uvs for every thing, but the thing is it depends... like in the first picture i would create uvs for the shoulder plate but not for the tiny screws and notch in the middle. to display "tiny details" you would need a normal map you create from the…
I see, I was not sure about it because sometimes the environments have these statues on generals on horses with their military coat on and so, so I was not sure if all the process of anatomy, sewing and clothing in marvelous designer and the horse muscles and correct anatomy are done by the environment artist himself,…
Loving it! If you are looking for a little feedback, I would twist the leash/whip a little so its not so thin at the end. I like that it develops into a thin silhouette, but i feel like it shouldn't maintain that thinness quite as long as you have it currently. I would also adjust the heads on her belt to reflect gravity a…
pmiller001 - yes I used the reference sheet on the grids for all sides when working on the naked body but not for the clothing. For the clothing I was looking at the ref on my other monitor. Gail_Blitzy - Thanks! the hair will probably the hardest part. I've already tested a few ways but wasn't too pleased. PyrZern -…
Thanks guys :) ! @Rogue; I modeled the body starting from a refined basemesh I had from a previous project, the clothes are all from quad basemeshes quickly done in maya. I didn't use zspheres for this guy yet. @d1ver: Yeah, you're absolutely right, I have already encountered this kind of problems with this character. Some…
Kevin Johnstone, thanks. There is a high level of contrast right now but I am well aware that I might have to tone a few things down as I get a chance to start working on the additional clothing elements. I almost wish I hadn't given him clothes/kit as the skin is just so fun SuPa- dont feel puny! ironbearxl good catch :D…
looking good, but i gues with the decimation on the jacket you went a tick too far. maby leave a bit more resolution there. also the folds on his pants look a bit weird. they remind me a lot of the folds i tend to do, and i dont like em^^ they seem realy loose, like it was a very thin, silky cloth. going for something more…
I've done a quick paint over, adding more detail on the clothes and using less colors and details on the headdress and I think it looks more balanced now. It will obviously get a lot better when being able to treat the texture with photoshop. I want to add something on those shoulders like in the picture but I'm still not…
i believe lot of the blame falls on the lazyness of artists and art directors who take the easy way out to make a "sexy CG chick" instead of a woman/girl with more natural looking anatomy and believable clothing. sexy cg chicks are one of the most commonly approached things in most cg community next to elves and orcs. dont…
great work so far. What really bothers me is her white skin boobs. For me it looks like the boobs are from another person with very pale skin. If thats what you were aiming for ok. In my opinion it weakens the whole piece, as it adds an additional material to figure out for the viewer. I would say your boob-physics will…