The work looks good! I especially love the Dead Space 3 lighting. I personally dislike frames as a way to navigate. You've hidden the scroll bars, so the only way I could scroll is by using my middle mouse button/wheel, but not everyone uses a middle mouse button. CSS is better for website layout. The menu takes a lot of…
Alpha handling in gimp is quite easy. First add the alpha channel as ZacD explained. Here you can although choose an existing alpha channel as alpha layer if you load an RGBA for example. Now you have to thumbnails in the layer view, the left one is the RGB view, the right one the alpha channel. Press left mouse button on…
eh......i just wrote a whole paragraph and accidentally hit the stupid 'stumble' button and it all got erased. :( in a jiffy: polygons = way too highres dont tile textures for something like furniture, should have unique unwrap get a highpoly done and get nice normals/ambient occlusion (xNormal!) :) i like your TF2 weaposn…
I don't understand some of these replies I'm getting here... Do I come across as someone new to Flash and the web? This is my career - I don't model for video games, I design and program Flash. I understand the extent to which games and video are represented in the field. Video, lets go with that one. Do me a favor and go…
If you import everything into MyLevel (a virtual package that means all resources are saved into the map file itself) then you just need to do a full rebuild, and save the map. Also, if you're using MyLevel, don't save off to a separate file called 'mylevel.usx' etc, it'll be saved within the actual map file itself. If you…
I think that by getting rid of the soliton radar you are more engaged. you look at the game actually instead of the mini map all the time haha i love that. i love how you hug the geometry to hide, nad peeking to mark AI. Agreed on the codec... one button push for info or hints is awesome. and one button for binoculars is…
Gotta say I wouldn't even be looking at the NGP if it wasn't for Uncharted... Thats totally got my attention. As the 3DS shortcomings, yeah the battery life is just stupid. I'm heading to Munich soon and was planning on taking it with me, but I'm going from London by coach, and... Well lets just say it wouldn't even last…
Looking good, but some things are abit wonky, mostly due to a lack of definition. You've really defined your upper torso and arms, but everything else is a bit lacking, and some places just didn't seem to get any attention at all (the legs, in particular the back of them). The deltoids seem a bit small/underdone especially…
Yeah miauu, your video explain it well. What I did before was typing the mouse.buttonStates on the listener and execute it while holding my left/mid/right button, all return #{ } or #{3} when holding the right click. Your solution does more simplified the vp redraw. But I'm just curious when pan/rotate/zoom, isit possible…
Thanks for the support. Have added the post effects package you linked to as well as make all materials standard shader now. This means I have to put my roughness into the alpha of the metal texture, there used to be a plugin button within Substance Designer that did this for you but it seems to be gone from the latest…