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Re: Textures in Maya are showing up Black
Reply by
Bartalon
·
May 2013
·
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Technical Talk
Does this happen in all rendering modes? (default, high quality, viewport 2.0)
Re: Maya 2015 Merge Vertex tool?
Reply by
throttlekitty
·
Oct 2014
·
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Technical Talk
I think it's in the default marking menus, in vertex mode, shift-right click.
Re: Cyberpunk Girl
Reply by
LRoy
·
Dec 2014
·
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3D Art Showcase & Critiques
This is looking great. The latest zbrush has zipper IMM brushes in the default set.
Re: Normal Map: Meshes projecting into eachother
Reply by
daniellooartist
·
Jun 2015
·
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Technical Talk
What do they need to be at? Its all default with a 2048 bake and a cage assigned.
Re: IN PROGRESS: DDO crashes upon startup?
Reply by
mindflux
·
Nov 2014
·
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Quixel Megascans
Try running the suite as administrator (even if you have installed in the default location).
Re: 3ds Max 2012 Hot Fix announced
Reply by
Mark Dygert
·
May 2011
·
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General Discussion
So does this mean we can save default settings in the UVW editor?
2 results
Re: HELP: Need Help with Mirroring in Maya
Reply by
AsherOS
·
Aug 2011
·
Home
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Technical Talk
That doesn't work, because by default, maya mirrors it on one end of the mesh, not by the axis.
Re: IN PROGRESS: ID Map not right on UV
Reply by
Kosrona
·
Mar 2015
·
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Quixel Megascans
Hello, I have checked it is only 1 Set with default Name "Map1"
Re: Substances look vastly different inside UE4
Reply by
Zack Maxwell
·
Feb 2018
·
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Adobe Substance
Holy crap, you're right. Disabling Tonemapping fixes it. That really should not be on by default.
2 results
Re: Wizo's Workshop
Reply by
Vayne4800
·
Oct 2015
·
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Dota 2
From ingame perspective, this will look too similar to the default set and/or existing sets.
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