I usually keep a good distance between the fingers so that it looks like a natural relaxed state and not overly stretched (like this picture http://3.bp.blogspot.com/-7LlQDo1Z2hI/ThHnBa5-UaI/AAAAAAAACBE/mSx_BXrZ-M0/s1600/hand-texture.jpg) This keeps a good distance between the fingers so the cage "tubes" around the fingers…
You still have a lot of seams. You should try to have as little seams as possible even if this causes distortions(but avoid overlaps) Having a 1:1 layout isn't important and lightmap layout doesn't follow the usual rules for texture layout. So you should stitch and relax as much as you can Less seams= less padding= more…
ultimately the decision of whether to straighten the UV shell or to let it relax naturally comes down to your use of the model and whether some distortion is acceptable. If conserving UV space is a priority and you won't be examining the object that closely you're probably fine straightening the shell and having some minor…
un-wrap the cage as though made from a pattern (ie befor folds etc) then take into Zbrush and do your folds being carefull not to distort the uvs too much ( if your polys are nicely spaced (and square) to begin with the relax can help fix things (keep checking the texture by loading it in) if you pinch it will pinch the…
Yes, my friend pointed that out too just as I posted this, it bacame like that because I tried to bend his knees to get a more relaxed pose, but now that I added his pants they are not bent anymore, but still the same height. So thank you for pointing it out, never the wrong time to mention things like that :D Gonna fix it…
Hello mate! While looking at your sketchfab file, I noticed that you have a big seam on one side of your model. You also seem to have some stretching going on, so make sure your uv's are relaxed. The second thing I'd suggest is to reduce the amount of polygons where they don't really affect the silhouette, and use them to…
just a question, wouldn't it be possible to make the computer determine seam locations by ambient occlusion? darker areas = most likely areas that are less likely to be seen = best spot to put a UV seam? and then set a stretch treshold, and be off with it. i'm sure it could make a decent base UV . then throw in a decent…
So some of your proportions look a bit off right now, but that may just be the style that you're going for? Like the arms are very long and the hands are huge is one of the problems that sticks out to me the most. Also the shoulders are a bit far forwards so this doesn't seem like a very "relaxed" pose. And for future…
@OddEyes; Thanks. I might end up modelling the under carriage, but I am not sure if I can be pushed to do the interior. I work 60 hours a week, so its really hard to find time to model at the moment. I am heading in another direction, career wise, so this has become a relaxing hobby. @Maxivz; Thanks buddy. I can get some…
Ok cool well no need to panic just yet The words 'masculine face' aren't really gonna help you here though. You've gone too hard. She's a bit, well, lumpy now. You have the basics, you need to sort of relax the cage. I would simplify the facialy topology quite a bit to smooth things out now. Your previous iteration was…