Certainly looks the part of big heavy machine of destruction to me, I like it. I think the only nitpick I got is it looks too clean, like it only just rolled out of the factory.
Firstly, you need to decide on one of 2 methods: either 1- synced single-smoothing group method or 2- UV split/smoothing group split method 1 - in this workflow(more modern) a single smoothing group is used for the entire mesh, both the baking software and the destination software must both use the same tangent basis(i.e -…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
I've applied the rig to the actual model, changed some anatomy and did clothes retopo. ...Now I think the arms proportions are broken :o Everything about them just looks WEIRD. Did I misplace the elbow or the wrist joint? What's going on? I can't tell anymore... If someone with a pair of fresh eyes sees it, I could really…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
You're not the first person I've had this conversation with, nor the first to make these suggestions ;) These aren't good approaches and I'll explain why; Shape recognition is important in almost any game - it's why character artists spend so long concentrating on the silhouettes of various characters. In a real time…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…
Really think about the quality of the props you can make, not how much you can make. If you can make one kick ass statue, that would be a great little piece to show off. The concept you picked is pretty good. It has good composition, with a central focus. I would start off with just a snip of that scene, and if you decide…
That's exactly what we're doing for our clients. We're like an in-sourcer to them. We access their Engines, their Perforce, we do have daily art briefs and ongoing communication. Just as you would talk daily with your own in-sourcing studio you should talk with the outsourcer. If you treat your outsourcer as "fire and…